// Fill out your copyright notice in the Description page of Project Settings.


#include "SimpleMountLib.h"

UObject* USimpleMountLib::TryLoadObj(FString path)
{

	return nullptr;
}

bool USimpleMountLib::SimpleMountPakFile(FString pakFileAbsPath, FString mountPoint, TArray<FString>& assets)
{

	return false;
}